![]() Generally, feedback seemed in agreement as to the pros and cons of each mode. Often, we felt like we were supporting two separate game modes in 1v1 competitive and Co-op, and any way we could service both at the same time provided us with more content to all of our modes. Greater Cohesion with Co-op vs AI Modes: This is not something anyone on Reddit mentioned, but it’s something that we thought about quite often on the StarCraft II team.Though this can be achieved to some degree via robust clan features, we feel that the necessity of having teammates naturally leads to a much higher degree of stickiness. Stickiness: Not only is it easier to recruit friends, it’s easier to retain players when they feel like they’re part of a group.In contrast, it’s easier to both learn a competitive game from a friend and recruit friends to play alongside yourself. Ease of Entry: It’s very difficult for most people to jump into competitive games by themselves.A shift towards a team-based game could more greatly capture this audience. Greater Social Experience: As a result of COVID, players are increasingly attracted to social gaming experiences that they can enjoy with friends.Lower Stress Level: As a corollary to the above, team games are often less stressful, which can help alleviate the dreaded “ladder anxiety,” an affliction most associated with 1v1 games, specifically in the RTS genre.The ability to deflect blame onto others can make it easier to keep playing. When you lose a team game, it’s always a teammate’s fault. Ability to Deflect Blame: When you lose a solo game, it’s always your fault (or perhaps it’s the balance?).Lower Levels of Toxicity: A byproduct of having teammates is that you can not only receive bad-manner from your opponents but your allies as well.Ease of Spectatorship: It’s much easier to follow around two armies on the map rather than four, six, or eight.Proven Model: 1v1 is a proven competitive game model for RTS whereas team-focused RTS is less explored and thus riskier.This can be very attractive to current 1v1 RTS audiences. What determines the winner of a game is almost always individual skill and not meta-skills such as communication and teamwork. “Pure”: When talking about 1v1, we keep seeing “pure” used as a descriptor.To get everyone on the same page, here is a list of what we gathered as some of the strengths of each mode, many of which were explored in greater depth in the posts we linked above: As always, we received a ton of responses, and the following posts, which did a great job of highlighting the pros and cons of each potential path by aLepH_n0ught, _Spartak_, Fluffy_Maguro, pshchegolevatykh, and Talnir caught our eye. Specifically, we asked you about your experience with team games in RTS and your thoughts on whether we should focus on solo or teams as the primary competitive mode for our game. Greetings! It’s been two months since we introduced our last discussion topic, “Teams”.
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